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Star Trek Races
Acamarian:
A humanoid race from Acamar III. Mostly like Terrans except their
blood is a unique iron/copper composite. For the past century,
they have enjoyed peace, except for the nomadic marauding
Gatherers. They also have a slight cleft in their forehead and
often display individualized facial tattooing. The Acamarians
have strongly divided clan structures and membership in one is of
extreme social and political importance.
Aldean:
Humanoids from the once hidden world of Aldea. They have suffered
severe genetic damage from ozone depletion resulting from their
planetary cloaking device. They are highly advanced in the arts
and sciences but have become sterile from their ancient cloaking
technology. The future of the Aldean race is in serious doubt.
Andorian:
Blue skinned humanoids from the Epsilon Indii system.
Characterized by blue skin, white hair, and a pair of long
antennae on their head. They are a founding race of the
Federation but have a history of political trouble. Most notably
is their attempted tampering with the outcome of the Babel
conference of 2267. When provoked, the Andorians can become
extremely savage. Generally however, the Andorians are a
productive and benevolent race.
Angosian:
Humanoid inhabitants from Angosian III. Nonviolent by nature,
they are advanced in the development of the mind and intellect.
They petitioned for Federation membership in 2366. Their
application was suspended upon revelations of abuse of veterans
of their Tarsian War. These veterans were treated to intense
psychological conditioning and exotic biochemical alterations to
make them nearly invincible. These veterans were imprisoned on an
uninhabitable moon to separate them from the populace. The
Angosians have since resolved these problems and are close to
acheiving Federation membership.
Antican:
Large, canine, humanoids from Antica in the Beta Renna star
system. A carnivorous species that prefers to consume live or raw
meat. They had a longstanding dispute with the Selay, another
sentient race that lived in their system. They applied for
Federation membership in the year 2364 and negotiated a peace
with the Selay. The Anticans become members of the Federation in
2371.
Antidean:
Fishlike humanoids from Antide III. Mostly introverted with
little outside interests. In 2365 they petitioned for admission
to the Federation. The petition was a ruse however, as the
ambassador attempted to smuggle large amounts of ultritum to use
as an explosive and destroy the conference and it's delegates.
Investigation proved that the Antedian ambassador was an agent of
a small terrorist group. Since then, the Antidean government has
gone to great lengths to disavow any authorization of this plot.
Since then, the Antedians have gained membership in 2372.
Arbazan:
A highly conservative semi-humanoid race known for their
ultra-right, almost facist, political and social policies, with a
reputation for arrogance. Members of the Federation, they are
perenial sources of right wing dissent among the liberal
Federation. They are easy to take offense, and find haven in
boring, bureaucratic jobs or mundane research jobs. They are
mostly humanoid except with a vestigal ridge just above the
eyebrow and along the nose
Arcturian:
A race of humanoids from Arcturus VI. Arcturans are hairless and
have very, very loose skin, to the point where there are dozens
of loose folds of skin throughout the body. Arcturians generally
frown on sexual reproduction, and often choose to have themselves
cloned. Arcurian culture frowns on individuality and sexuality
and encourages conformity and asexuality. Arcturus VI is a member
of the Federation, although their culture often causes conflicts
with the other worlds.
Argelian:
A race of humanoids from the strategically important world of
Argelius II. A culture devoted to peace and pleasure. Almost
identical to Terrans. The resorts of Argelius are known for their
warm hospitality, good food, and virtually nonexistant crime
rate. Some Argelian women are known to have certain empathic and
low grade telepathic abilites. The Argelians have little ability
or desire for administration and usually hire outworlders for
most low and mid level governmental jobs.
Argosian:
A race of aquatic humanoids from an unknown world in deep space.
While capable of surviving in an atmospheric enviroment with a
breathing mask, they prefer to travel in class N accommodations.
Short tempered and egotistical, they are often distrusted or
outright hated by many. They prefer not to fight, as their water
supply proves an easy target. They were once an air breathing
race of humanoids, until global warming erraicated all but a few
square kilometers of ground. Advanced Argosian genetic technology
made this change possible, along with advanced structural and
electrical engineering that allowed an entire civilization to be
moved underwater.
Atrean:
Atreans are a humanoid race from Atrea IV charactarized by skin
involutions in the temporal region of the cranium that fuse with
enlarged ears. Atrea IV is a class M world and a member of the
Federation. Atrea IV recently underwent a ferroplasmic infusion
to reliquify it's solidifiying core, which was causing massive
seismic, magnetic, and gravitational disruptions. Atrean culture
is one based on electronic entertainment and an industrial
economy. Atrea IV is a leading manufacturer of computer systems,
recreational holodeck programming, and commercial communications.
Bajoran:
An ancient race of humanoids from Bajor III. The Bajorans had a
thriving primitive culture in the arts and sciences 25,000 years
ago. They slowly developed space travel and colonized their
system and several nearby star systems. Almost identical to
Terrans except for distintive nose ridges and minor differences
in the female reproductive system. The Bajoran race was conquered
by the Cardassian Empire in 2328 and formally annexed 2339.
Bajoran freedom fighters repulsed the Cardassians in early 2369.
Soon afterwards the Bajoran wormhole was discovered in the
Denorious Belt. With the enormous economic boon of the only known
stable wormhole, the rebuiliding of Bajor has been accellerated.
The Bajoran people petitioned the Federation for membership soon
after the discovery of the wormhole and are in the slow
membership process
Bandi:
A race of humanoids from Deneb IV. Like the Rigellians, the Bandi
were obviously a people transplanted from their homeworld onto a
terraformed world.. Genetic evidence suggests that the Bandi
could be a Terran offshoot. They recently lost their prize
posession, Farpoint Station, and suffered the destruction of
their Capitol city. Since then the Bandi have resorted to their
old ways of nomadic wandering in clans in search of food and
resorces. The Bandi are known for their stringy, white and grey
hair.
Barolian:
Humanoids from a world in Romulan space. Discovered on the
fringes of the Empire in 2364, they were annexed within a year.
Considered subjects of the Romulan Empire, the Barolians
industrial and commercial base is built around supporting the
Romulan Empire. Barolian's have a limited interstellar capacity
with only a few dozen freighters mainly used for commerce with
the Romulan Empire. Several rogue or pirate ships have been
sighted. Barolians are humanoids with unusually photosensitive
skin and wear grey or brown robes in public. They have the
ability to see many infrared frequencies, thus allowing them to
work normally in very low light.
Barzan:
Vaguely feline humanoids from planet of the same name. Barzan
physiology requires small amounts of ammonia and Barzan's off
planet must wear small breathing apparatus over the cheek. Their
homeworld's atmosphere is toxic and all visitors must wear
enviromental gear or stay in one of several orbital stations.
Barzan is politically neutral and has an economy based on rare
mineral export and development of enviromental and life support
gear.
Benzite:
Blue skinned humanoids from Benzar. A recent member of the
Federation, Benzar is similar to most class M worlds except it
has significant quantitys of methane, thus Benzite's off their
homeworld require a small device worn over their face to supply
additional gasses. Most Benzites look similar and Benzites from
the same geostructure appear identical to all but other Benzites.
Benzite's are known for innovative computer designs and
programming techniques.
Berellian:
A race of humanoids known for their artistic abilites and
technical ineptitude. While highly advanced in all the arts,
their science and engineering lag centuries behind similar races.
They are members of the Federation and Berellian artworks are
quite treasured. Physically, they are tall humanoids with
elongated fingers and feet.
Betazoid:
Race of powerful telepaths from Betazed. Betazed has been a
member of the Federation for several decades and their
assimilation into Federation culture has been slow. As a powerful
race of telepaths with great range and capacity many are
uncomfortable around them, but understanding of Betazoids has
increased in recent years. Their culture is one of great beauty
and an ancient history, with family records up to 40 generations.
Betazoids are physically identical to humans except for a
slightly different brain structure.
Betelgeusean:
Betelgeuseans are a race of blue skinned humanoids from
Betelgeuse IX. Dramatically different from most humanoid races,
except Bolians, with blue skin, nickle based blood and facial
cartilidge plates. The Betelgeusians are members of the
Federation since the mid 23rd century, although they are
generally isolationist. They prefer to stay on their homeworld,
only leaving for diplomatic purposes.
Bolian:
Humanoid race from Bolarus IX distinguished by light blue skin
and a bifurcated ridge running down the center of the face.
Bolians are one of the more active members of the Federation with
supplying a large amount of officers and enlisted personell to
Starfleet each year along with extensive scientific and cultural
attaches to civilian projects. Bolian culture is one of service
and research. Their sciences are comparable to modern Federation
standards.
Borg:
An incredibly powerful race of cybernetically enhanced humanoids
from the Delta Quadrant. Soon after birth each Borg is fitted
with various cybernetic devices giving them great technological
and tactical abilities. Different Borg's are built for different
functions, warrior, navigator, repairman, or leader. Each Borg is
linked into a collective mind where the concept of the individual
was meaningless. The Borg are highly adaptable, any tactic that
works on them will only work once, as they will immediately
develop a countermeasure. The Borg exist entirely to assimilate
other races into the Borg collective. The Borg are responsible
for the destruction of many Federation neutral zone outposts,
several colonies, and 40 starships at the Battle of Wolf 359. A
single Borg has pasty white skin with black and dark grey
cybernetic implants covering most of their body. They are the
greatest strategic threat to the Federation today.
Breen:
Politically nonaligned semi-humanoids from a world near the Black
Cluster. The Breen normally wear heavy robes and an enviromental
support mask in a class M enviroment. Very little is known about
their physiology or culture. Their technology is comparable to
many other galactic powers. Although the Breen are politically
nonaligned, many Breen act as pirates or raiders, jeopardizing
their neutrality. The Breen can not be telepathically detected
and have no such abilites themselves
Brekkian:
A humanoid race from Brekka in the Delos system. Almost identical
to terrans except for a extra cartlidge bridge on the nose and
the unique ability to provide a limited electical discharge from
the hands, while produced at great strain to the Brekkian, it can
incapacitate the unwary. The parent race of the Ornaran race also
found in their system. For centuries the entire Brekkian economy
was entirely built around supplying the narcotic Felicium to
Ornara, when their last supply freighter failed in 2364, their
economy failed and Ornara was able to break their addiction to
Felicuim. Since then the Brekkian economy has been in a
depression. Brekkian technology is limited to interplanetary
travel with unusually good development in the refinement of
narcotics illegal in the Federation. The only successful buisness
on Brekka is selling their narcotics illegally to other worlds in
exchange for supplies or equipment.
Bynar:
Small pale skinned humanoids from Bynaus in the Beta Magellan
star system. The Bynars are heavily integrated into their
planetary computer network that is the backbone of their society.
Bynars live and work in pairs and converse entirely in binary
code with the assistance of neural implants and waist mounted
buffers. Their home star experienced a massive electomagnetic
pulse in 2364 and required the massive computer core of a Galaxy
class starship to restart it. The Bynars are recent members of
the Federation
Cairn:
Telepathic humanoids from deep space. Recent contacts with a
strong interest in joining the Federation. The Cairn have no
concept of spoken language and have almost no vocal ability.
Cairn telepathy is different from most telepathy. Most races
telepathically transmit words and sounds, the Cairn however
transmit pure thoughts and images. This is far more efficent but
can only be practiced by Cairn. Since first contact with the
Federation, the Cairn have struggled to learn common telepathy,
develop speech enhancers, and learn spoken language. The Cairn
appear to be standard humanoids with a textured bony enlargement
just over the ears. Cairn technology is limited to rudimentary
interstellar spaceflight.
Calamarain:
Intelligent spaceborne race of powerful clouds of ionized gas.
The Calamarian originated in the Bre'el system but have been
transplanted to several nearby systems. They can interface with
computer systems and are highly sensitive to electromagnetic
fields, but choose to maintain no relations with humanoid life.
Caldonian:
Large bi-fingered humanoid race with a love of research. From a
world on the edges of Federation space, they have chosen to
remain separate from the Federation. They do maintain scientific
connections to help their renowned research institutes. The
Caldonians have little advancement in the social or engineering
fields, but their theoretical work in subspace and quantum
mechanics is almost legendary.
Calnoth:
Lupine humanoids from Chalna. The Calnoth are anarchists without
any government or authority. If any one area of Chalna can be
said to be governed by anyone, it is certainly the person with
the biggest weapon. Calnoth technology is limited to the phasers
and light spacecraft sold to them by traders. The Calnoth are
vaguely doglike humanoids with large fangs and long fur.
Capellan:
Primitve humanoids from Capella IV. A world relatively close to
Earth and core worlds of the Federation. It's technology is
approximate to the Terran dark ages, their society is somewhat
more advanced and was decided to contact them despite some
idiosyncracies in 2266. After Federation operatives aided the
heir to the Capellan Teer, a longstanding treaty was signed.
Capellan society values combat above love and sees no value in
medicine, to them the weak should die. Their world is rich in
rare mineral compounds such as Topaline. This gives them a
significant economic advantage in their integration to the modern
society.
Catullan:
Humanoids from Catulla. Catullan's are noted starship engineers
and many successful design yards are based out of Catulla. The
ubiquitous Yoyodyne Propulsion Systems was cofounded by Terrans
and Catullans and is headquartered on Catulla. Their other
sciences and society are slightly less advanced, but well up to
Federation standards. Members of the Federation for a century.
Chameloid:
Shapeshifting aliens from an unknown world in deep space.
Virtually nothing is known about their home. Chameloids can
assume any humanoid form, but are generally restricted to a
basically humanoid shape. Most encounters with Chameloids have
occurred in or near Klingon space, hinting to a homeworld in the
Empire.
Changeling:
A collective entity of poly-metallic shapeshifters from a hidden
world in the Gamma Quadrant. Rulers of the vast
"Dominion" in the Gamma Quadrant, With remarkable
shapeshifting abilites and a wish to instill order throughout the
galaxy, they are the leading threat to the Federation today. They
usually act by their Gem'Hadar warriors but limited cases of
Changelings acting as infiltrators have infiltrated Federation
offices.
Cheronian:
Long lived extinct humanoid race from the planet Cheron. Often
confused with Charion (The outer moon of Sol IX, site of the last
battle of the Romulan War) , Cheron was home to a largely
humanoid race that had one significant difference from other
humanoid races. Around half the population had skin that was
black on the right and white on the left. The other half had the
opposite configuration. One side pursued racist policies and
enslavement of the other, eventually the civilization destroyed
itself in racial wars. A small number of survivors of both races
escaped from the planet in their few interstellar craft, they are
locked in a perpetual chase to enforce their racist laws.
Cheronian technology was advanced and had limited interstellar
abilites and a primitive cloaking device. Cheronian physiology
had the ability to store and release an electric charge similar
to the Ornarans.
Chrysalian:
Politically neutral non-humanoid race. From a world in the
farther reaches of Federation space. Chrysalians resemble meter
tall stationary flowers with two meter long tentacles and
irridecent large bulbs that contain their 'brain'. While the
Chrysalians are politically inert and have minimal technology,
their culture is ancient and intricate. The Chrysalian's main
attempt at entry into the galactic community was their bid on the
defunct Barzan wormhole in 2366.
Cygnian:
Humanoids from Cygnet XII. A matriarchal society that is
particularly advanced in computer science and electrical
engineering. Their other technologies are relatively primitive.
As members of the Federation, they are a popular site of
technical symposia or research facilites. Cygnians are quite
humanoid and almost indistinguishable from Terrans.
Cytherian:
Advanced humanoid race from a planet near the center of the
galaxy. The Cytherian's explore the galaxy not by travelling it,
but by bringing the galaxy to them. Special probes launched by
the Cytherians reprogram computers and lifeforms they encounter
to come to the Cytherian homeworld. These probes can cause
temporary superintelligence in humanoids but are harmless. A
cultural exchange with the Cytherian's in 2367, both sides gained
enormously from this exchange and it will be decades before
Federation scholars fully understand the results.
Dachlyd:
Humanoid race from Dathis II. The Dachlyds are reptilian
humanoids resembiling upright Terran iguanas. With moderate
interstellar technology, the bulk of their space travel involves
refining and reselling products from Gemaris V. Dachlyd's have a
habit of being quite antisocial and prefer to conduct most trade
with automated cargo drones and subspace communications. Since
the Dachyld's sell valuable alloys and compounds at low prices,
they still make a significant profit.
Deltan:
Humanoid race from Delta IV. Members of the Federation of over a
century. Deltan's have characteristically little body hair,
especially a bald head. Deltans have an inherent talent for
mathematics and geometry. The Deltan race has a very highly
developed sexuality and some form of sexual expression is
inherent in most aspects of Deltan culture. Deltans are the one
known humanoid race in which pheremones play a major role. Deltan
pheremones cause powerful sexual stimulation in almost all
humanoid species. Deltans have limited telepathic abilites.
Denebian:
A race of humanoids from Deneb V. Like the Bandi, the Denebians
were obviously a people transplanted from their homeworld.
Genetic evidence suggests that the Denebians could be a Terran
offshoot, but are closer to their system-mates, the Bandi. The
Denebians are known for their particularly strict system of
punishment, where offenses such as fraud or theft are punishable
by death. Deneb V's rotation rate virtually the same as their
revolution rate so that one side of their planet is always in the
dark and one side is in the light. The Denebian star makes the
light side of Deneb V uninhabitable above ground, so the entire
Denebian civilization is built in a perpetual night. Deneb has an
ancient system of tunnels, chambers, computers, and life support.
Their is no recorded construction of this system or evidence as
to the creators. This is vital to understand since Deneb V is a
class J uninhabitable world.
Dopterian:
Semi-Humanoid race from somewhere in Ferengi space. They appear
as short humanoids with skin tones ranging from dull yellow to
dark brown. They have a cranial ridge extending from the lower
rear base of the skull and extending up through the upper rear
part of the skull. Dopterians are distant relatives of the
Ferengi, theory holds that Ferengi proto-humanoids were
transplanted to the Dopterian homeworld. Dopterians have no
telepathic abilities and cannot be scanned because of their four
lobed brains, a similarity to their Ferengi cousins.
Edo:
Humanoids from Rubicun III. Very similar to Terrans. A strange
mixture of hedonistic sexuality and puritanical respect for a
draconian legal code. In the distant past, the Edo were a lawless
and chaotic people, through time they developed a legal system
where a small number of "mediators" patrol randomly
selected "punishment zones" where any infraction, even
if accidental, results in immediate execution without appeal.
Since the "punishment zones" are randomly chosen and
rapidly changing, the system is a powerful incentive to obey all
laws. The Edo welcome visitors openly as long as they conform to
their system of justice. The Edo may be a transplanted race since
they are governed by a transdimensional craft that the Edo
worship as their god.
Ekosian:
Humanoids from Ekos in the M43 Alpha system. The parent race of
the Zeon race on the outermost world in their system. A colony
launched over three centuries ago. In violation of the Prime
Directive, an undercover Federation cultural specialist altered
the Ekosian culture in 2268 to mimic the 1930's Terran culture of
Nazi Germany. Dr. John Gill hoped to replicate the efficency and
order of the Nazi regime but without the hate and cruelty . The
attempt failed when the Ekosian culture. Only further Federation
intervention stopped this potential mass murder. The Ekosians are
almost indistinguishable from Terrans.
Elasean:
A humanoid race from the Tellun star system with a reputation for
being vicious and arrogant. Concluded a long interplanetary war a
century ago and have a since become Federation members. Their
technology has come from primitive limited interplanetary travel
during the war to moderate interstellar capability. Elasian males
are often well over 2 meters tall and their females have a unique
neurochemical drug in their tears that makes humanoid males obey
their will.
Elaysian:
Unique race of humanoids from Elaysia II. Elaysians are mostly
humanoid with two bizarre exceptions. The very low gravity of
their homeworld has caused an atmosphere that is more akin to
pre-terraform Mars than of a class M world. This has created
difficulty in there assimilation into the galactic culture, since
no other humanoid race is as accustomed to low gravity as them.
There physiology is very different also in that they require only
.16% oxygen in a standard pressure enviroment, and the remainder
of their energy comes from anaerobic reaction in their cells.
Despite these unique biological differences, Elaysians eat the
same food and look quite similar to us. They require the use of a
limited motor support exoskeleton for living in a standard class
M enviroment. They also cannot interbreed with other humanoid
races because of these differences however. The Elaysians have
been members of the Federation for almost a century however, but
few travel offworld because of the difficulties entailed.
Fabrini:
Humanoids from the Fabrina star system in deep space. When their
star went nova 10,000 years ago they built a gigantic ark called
Yonada out of an asteroid to convey some of their people to a new
system. First contact was in 2268 to correct a guidance problem
with Yonada that placed a Federation system in danger. The
Fabrini survivors arrived at their new world in late 2269. After
becoming established on their new world, they petitioned for
Federation membership and have since become contributing members
of the Federation. Somewhat primitive in most sciences, the
Fabrini have made advances in computers, to the point of true
artificial intelligence, as well as advanced medical sciences.
Ferengi:
Greedy humanoid race first encountered in 2364 in the Delphi Ardu
system. Although several deep space incidents occurred before,
this was the first face-to-face encounter. Possessing a rigid and
inflexible code requiring males to relentlessly seek profit while
females are left naked and submissive. They appear as short
humanoids with skin tones ranging from dull yellow to dark brown.
The males have charactaristically very large ears while the
females have extremely small ears. Coming from a political
alliance just beyond Klingon space, they have no firm alliances
and prefer to maintain buisness with all sides. The Klingons
detest the Ferengi, however and embargo them. Some rogue
Ferengi's pursue profit as pirates. This is legal only through a
loophole in their laws. Ferengi's have no telepathic abilities
and cannot be scanned because of their four lobed brains.
Frunalain:
Semi-humanoid race from somewhere in Cardassian space. Nobody has
actually seen a Frunalain outside of their distinctive
enviromental suits. Frunalain are most often seen in their trade
convoys, consisting of three or four small, fast ships. Almost
nothing is known about their physiology, culture, or history.
Their technology is around 100 years behind Federation standards.
Gallamite:
Transparent skulled humanoid race with giant brains from deep
space. Their grotesque appearance has lead them into more
solitary pursuits such as philosophy, programming or cargo
shipping. Because of their very high intelligence, some
Gallamites have found work as scientists or strategists, but
their unique physiology makes assimilation into society
difficult.
Galipotan:
Humanoids from the Gali system. Their culture refuses to
acknowledge the concept of time and is considered hard to deal
with by time based civilizations. The Galipotans are best known
for their burgoning textile trade, which is almost all they can
do without encountering culture conflicts. They are quite similar
to Terrans except with enlarged eyes and a small nose.
Gemarian:
Humanoid race from Gemaris V. With minimal interstellar
technology, the bulk of their space travel involves trade with
the Dachlyds only 3 light years away. Gemaris V is a barely
habitable world with vast deserts and high surface temperatures.
On Gemaris V is Gem Alloys, a leading producer of Duranium
alloys. This is their leading export, which is resold by the
Dachylds to the rest of the galaxy. Since the Gemarians have
little interest in interacting with the galactic community, they
usually do not mind being taken advantage of as such.
Gideonite:
Humanoid race from Delta Dorado II in the Mutara Sector. Gideon
had centuries ago managed to cure virtually all of the diseases
on their planet and extend there lives. This lead to the most
unprecedented overpopulation in history, with lifespans of over
300 years and a social taboo against birth control. By 2268 500
Billion humanoids living on a single class M world. This ended
when the planet's ruling counsel obtained a sample of Vegan
Chloriomeningits in that year, which they had no immunity to.
Gideonites willingly became infected to ease the population
burden. Within 10 years of intital infection only 9 billion
inhabitants remained. The population stabilized at this level.
The survivors of the plague joined the Federation in 2289. Their
advanced medical technology has allowed for the cures to many
diseases including the common cold, but many exotic viruses and
bacteria are beyond their ability.
Gorn:
Reptilian semi-humanoids from Tau Lacertae III in the Mutara
Sector. The Gorn have their own political alliance and claim 8
star systems throughout three sectors. A peace treaty was signed
in 2267 allowing rights of free passage through Gorn space and
ensuring peace. Before this, Gorn raiders attacked Federation
ships or colonies that were to close to their borders. The Gorn
are usually over 2 meters tall with rough leathery skin and a
hard multifaceted shell over their eyes. The Gorn have large
claws on their hands and feet, they are unable to speak most
humanoid languages and require translators to communicate with
most other lifeforms.
Grisella:
Burly bearlike semi-humanoids from Garasa III. These relatively
primitive people have an advanced society based on equality and
fairness, but their technology is barely above the bronze age
level. They are in communication with the rest of the galaxy
because their world is in Klingon space and not under the
influence of the Prime Directive. Since a year on their world is
equal to 2.3 Standard Years, their natural winter hibernation
takes six standard months, this causes the total shutdown of
Grisella society. Both hemispheres hibernate at once because of
an axial tilt of less than 1o causing planetwide uniform seasonal
changes.
Halanan:
Psychoprojective telepathic humanoids from New Halana. The
original Halanan homeworld was destroyed when a large asteroidal
moon crashed into the crust and triggered massive seismic
disruptions. These disruptions obiterated all continents and
landforms on Halana. Halana was a member of the Federation and
helped the Halanan's terraform a new homeworld. New Halana was
declared habitable 90 years later. Halanan culture is based on
loyalty and it is famous that Halanans mate for life. Halanans
appear as brown skinned humanoids with elongated and curved ears
and have a very slight ridge on the nose. Halanans unique
psychoprojective abilites allow them to create images up to two
cubic meters in size. They are solid but read as pure energy,
like holograms.
Hallian:
Partially telepathic humanoid race from Halli on the outskirts of
the Federation. Hallians are humanoid with light brown skin and a
slight lateral ridge on the forehead. Hallian telepathy is
limited to person to person empathy under most conditions. Use of
special resonator crystals found on Halli can amplify the
abilites of a Hallian for a short time, to the level of
interpersonal telepathy. Hallians have been members of the
Federation since 2351. Hallian culture is mostly agrarian with
only a few major cities.
Halkan:
Peaceful humanoid race from a world deep inside the Federation.
The Halkan's have never had a war in over 10000 years of recorded
history, and have a crime rate that is less than 1 illegal act of
any kind per decade. The population of Halka is less than two
thousand and this small community is part of their peace. Halkans
have repeatedly refused any attempts at trade agreements or
mining rights to their vast Dilithium deposits for fear that
their products or resources could be used for war. They have no
interest in modern technology or other worlds and prefer to keep
to themselves. They discourage tourism but they are friendly and
helpful to visitors in need. Halkans are a nondescript humanoid
race very similar to Terrans.
Horta:
Non humanoid silicon based lifeform from Janus VI. Horta are
silicon based 'blobs' that live underground. They move through
the rocks using powerful acids secreted from their glands. Horta
can only be contacted telepathically. The Horta have no
artificial technology but their powerful burrowing abiites have
aided mining operations on Janus VI. Horta are quite friendly and
have joined the Federation, but do appreciate visitors not visit
several chambers they keep for personal use.
Hupyrian:
Tall race of quiet humanoids from somewhere in Ferengi space.
Hupyrians live mainly as servants to rich or prominent
buisnessmen and politicians, particularly Ferengi. Their devotion
to their masters is legendary, and they are willing to die to
protect them. Hupyrians have been servants of the Ferengi since
very early in Hupyrian history, thus they have no native modern
technology. Hupyrians are very tall humanoids with tight skin, a
continuously slightly frowning expression and a very weak voice
that leads many to believe that they are mute. Instead they only
talk when absolutely neccesary.
Iotian:
A humanoid race almost indistinguishable from Terrans. From Sigma
Iotia II, they are very intelligent and have a habit of imitating
anything they see from outsiders. This has caused a unique Iotian
society. Originally it was based on Terran 1930's Chicago after a
textbook on the period was left during an early Federation
exploration mission. 100 years later another expedition caused a
quantum leap ahead in technology and culture as the Iotian people
mimicked the Federation Starfleet circa 2268. They have
maintained this highly unique culture to this day and have become
Federation members. The living museums of both time periods is a
leading tourist attraction.
Jarada:
Reclusive insectoid race from Torona IV. Known for extreme
adherence to protocol, the mispronounciation of a single word in
a diplomatic greeting lead to a 20 year rift in communications.
Jarada are known for being quite vengeful if wronged and actually
ate the crew of the ship that mispronounced it's greeting in
2344. They are highly advanced in subspace mechanics and
theoretical mathematics and with the recent treaties signed have
provided several facinating scientific exchanges.
Jem'Hadar:
Genetically created reptilian humanoids from the Gamma Quadrant.
They are infamous for the cruelty, brutality, and machine-like
efficency. Their reputation is best summed in a Gamma quadrant
quote ". . .and then they call in the Jem'Hadar, then you
die." With endurance, strength, and a limited natural
cloaking ability, they are an extreme threat in hand-to-hand
combat. Created to be physically superior to almost all
humanoids, they have but a single flaw. They were genetically
addicted to "Ketricel White" a narcotic-protein drug to
ensure their loyalty. They are almost always accompanied by Vorta
who act as overseers.
J'naii:
Androgynous race from system of same name in Federation space.
Not members of the Federation and have no interest in becoming
members, as the Federaition principles of tolerance and
understanding run contrary to the J'naii laws requiring rigid
enforcement of a code that requires all J'naii from exhibiting
any sign of gender specific behavior. Violators are subjected to
a brainwashing therapy without appeal. J'naii have widely
colonized their own star system but their low warp spacecraft
make interstellar travel unfavorable for them.
Kaelon:
A humanoid race from Kaelon II. Their star is an ancient one and
slowly dying. Without some artificial enhancement, the star
Kaelon will go nova in around 200 years. They are distinguished
by their crimson forehead stripes. Kaelon technology is somewhat
primitive with only limited interstellar ability. Kaelon fusion
technology is without equal, however, since they have spent over
200 years researching a way to rejuvinate their sun. Kaelon
society is marked by the ceremony of the Resolution, where all
who reach the age of 60 commit ritual suicide so that they do not
become a burden to others. Their are no exceptions under any
circumstance and Kaelon has lost many of it's best minds to this
ritual. This leaves the irony that the most sacred ritual in
their society may eventually be the death of it.
Kerelian:
A race of humanoids with extremely advanced vocal and audiotory
abilites. Kerelians are almost identical to Terrans except with
significantly enlarged ears. Most Kerelians find employment as
musicians, singers, or in the sonic sciences. This ability is the
evolutionary result of a very thin atmosphere with pressures so
low that many Kerelians need special treatments before entering a
standard class M enviroment.
Klingon:
Strong humanoids from Qo'nos. Dark skinned with a limited
exoskeleton, most notable on the forehead. Klingon physiology
incorporates multiple redundancies for virtually all vital
organs. Their blood is a light purple fluid using several
lanthanide metals as it's base. Klingons can mate with most
humanoids similar to Terrans with significant medical help. The
Klingons have a close biochemical similarity to the Romulans and
Vulcans. Klingon culture is highly militaristic culture based
around principles of honor. Klingon sciences are highly advanced
in weapons and spaceflight but are very primitive in terms of
medical or social sciences.
Kobliad:
Humanoid race almost identical to terrans. A genetic deficency in
the Kobliad protein Deuridium causes short lifespans on the the
order of 25-30 years. The Kobliad are known to have a major crime
problem related to theft or fraud of Deuridium. With proper
dosage a Kobliad can live to be well over 100. They have applied
for Federation Medical assistance but are currently bogged down
in Prime Directive restrictions since they are not a Federation
member and have no major treaties. Hence, they have recently
applied for membership.
Kotacian:
An offshoot of the Lenarian race. Almost certainly an ancient
lost colony but different enough to be distinct from their more
known brethern. Small in number, most Kotacians serve in mining,
cargo transport or passenger service. They appear quite similar
to humanoids except with violet or blue hair.
Ktarian:
Semi-feline humanoid race. Mostly humanoid except with enlarged
frontal skull bones and latent feline features. Renowned for
advancements in neurology, this led to their recent censure and
embargo by the Federaiton. A Ktarian game distributed on Risa in
2368 had the neurological effect of rendering the player a tool
of the Ktarian government. With this they planned a takeover of
the Federation and other galactic powers. While Ktarian
biotechnology is prized on the black market, the exotic
technologies are banned as a sanction for their plot.
Legaran:
A reclusive race of gastropods. They generally require a viscous
organic fluid enviroment for movement and nouishment. Because of
this, they rarely travel off planet. They are highly advanced in
the arts and science, particularly genetic engineering. They
finally signed a treaty with the Federation in 2368 after nearly
a century of negotiations.
Lenarian:
Humanoids found throughout the Federation. They are often found
as miners, or other menial professions. Their homeworld has been
lost to antiquity, as they have had spaceflight for millenia. In
their exodus from a pollutted homeworld they lost the records of
the pre-exodus times including the coordinates of their
homeworld. All that survived were isolated stories and legends.
Their technological progress has been very slow since acheiving
warp flight however, and they hold a resentment against the
Federation because of it's rapid progress and meticulous record
keeping.
Leyron:
Humanoids from Malkus IX. They have barely acheived warp flight
and are just beginning to explore the Galaxy. They are of note to
linguists that one of their major subcultures developed a written
language significantly before spoken or sign languages.
Ligonian:
Dark skinned humanoids from Ligon II. They lack advanced
technology but posess significant agricultural abilites. They
hold ritual honor highly and have a strong and stable social
structure. In Ligonian culture the females posess the land and
property but allow the males to rule in their name. Thus giving
women a certain degree of equality in an otherwise patriarchal
society. They have several treaties with the Federation for
supplies of rare vaccines and antibiotics.
Lissepian:
A famous humanoid race of traders from Cardassian space.
Charactaristically burly and yellow/green skinned, Lissepians
also have a large aft lobe of the brain with an aft ridge vaguely
reminicent of Dopterians. Lissepians have modern interstellar
spaceflight technology and operate many independent trading and
shipping ships. Lissepians trade in anything legal (usually) of
any value, including holographic equipment, building equipment,
and foodstuffs.
Lurian:
A race of large semi-humanoids from deep space. Burly and large
with no necks, a large chin, and a slightly apelike appearance.
Few Lurians have been found in Federation space but those who are
known exist mainly as gamblers or barkeeps. Unfortunately we have
seen no examples of Lurian ships or technology, but is estimated
to be somewhat behind the Federation. Lurians have strong voices
but generally do not speak for reasons unknown.
Medusan:
Highly intelligent non-corporeal life forms with highly ordered
minds. Members of the Federation, they cannot be viewed by
humanoids because optical and electromagnetic patterns emitted by
their physiology causes violent psychosis in humanoid
neurophysiology. Some races such as Vulcans can view them with
special protective optic visors. As long as they are kept in
special shielded containers, they can coexist with humanoids.
They are highly skilled navigators and programmers.
Megarite:
Vaguely humanoid race from Megganon I. The Megarites are not
members of the Federation, but maintain open diplomatic
relations. They do not resemble most humanoids and have
yellow-brown skin with numerous cartlidge plates and ridges
across the face, most notably two triangular plates on the
forehead and three horizontal flaps over the mouth. Megarite
society is generally based on heavy industry. Megganon has
hundreds of industrial replication plants and dozens of heavy
factory complexes. While Megarites almost never travel off-world,
their products go to every part of the known Galaxy.
Melkotian:
Powerful non-humanoid race the Melkot system. Prefering to remain
secluded, their homeworld is surrounded by a series of warning
buoys. Intruders are subjected to an elaborate telepathic
execution involving illusion and the victims' own memory.
Diplomatic relations were opened in 2268 and have since become
full members of the Federation, but generally prefer seculsion.
On Melkot there are only a few humanoid cities for outsiders.
Melkotians appear as large brains covered by vital organs with
two eyes in the front and short tentacles hanging from the
bottom. They move and communicate with Psi abilites.
Mikulaks:
Humanoid race with devotion to the biological sciences. While
they have achieved advanced spaceflight only in the past few
decades and lag centuries behind in some aspects of modern
technology, their biotechnology is admirable. They have highly
developed genetic and pathological technologies and are sometimes
sought for their help in epidemiology. This technology stems from
a viral plague that almost destroyed their race a century ago.
Their space technology was delayed as all efforts were aimed at
biological research.
Miradorn:
Reptilian humanoids from an unknown planet. Little is known about
them except that they are born in telepathically linked twins
that are considered to be two haves of one being. If one is
injured or killed, the other will relentlessly seek vengance for
what he percieves as an assault against him.
Mizarian:
Humanoids from Mizar II. With a gray wrinkled complexion and no
body hair, they generally wear light grey or tan robes in public.
With a firm belief in pacifism, they have been conquered six time
in three hundred years. They have no political alignments and the
Mizar system is generally considered to be neutral territory.
Moropa:
Violent humanoid race from system just outside the Bolarus
system. Since weapons technology is over a century behind the
Federation, their dreams of conquest were destroyed immediately
after entering space. They do have a longstanding hostility with
the Bolians of the Bolarus system. The Moropa are generally
average humanoids except for a blue tinted skin indicative of
nickel based blood.
Mudd Android:
Sentient humanoid androids originally from Andromeda. They
settled on a class K world around 150 years ago. They gained
their name from Harcourt Mudd, the 23rd century con-man who found
them. With around 10,000 members, the androids generally stay on
their homeworld where they operate a subspace relay station and
resort community. Several dozen androids travel the galaxy at
large learning about our civilization for the entire community.
It was with the precedent of the Mudd Androids that the
Soong-Type Androids were considered true sentient androids.
Napians:
A race of empathic humanoids from Napia II. The Napians are
members of the Federation but take little interest in the rest of
the galaxy. The Napians are physically very similar to Terrans
and Betazoids. Genetic analysis leads to the supposition that the
Napian race is a transplanted cross between the two races, yet
just different enough to be detected. Most Napians do not bother
to use or cultivate their Psi skills, as their training
techniques can take years for what Betazoids and Vulcans learn in
weeks. Those that perfect their Empathic and limited Telepathic
skills serve professionally in Napian culture.
Nausicaans:
Tall, surly, ill-tempered humanoids from some unknown planet in
deep space. After 60 years of contacts between the Nausicaans,
there is still little known about them. They have scattered
outposts on the borders of the Federation near Ferengi space,
leading to the theory that their homeworld is somewhere in their
sphere of influence. Nausicaans are generally very inhospitable
with vaguely lizardlike faces and have attacked people with
little provokation.
Omegan:
Humanoid race virtually identical to Terrans. While regarded as a
separate people, the Omegans are actually the descenants of two
separate deep space expeditions launched by two separate
nation/states of Terra in the late 21st century. China and the
United States had sent a colony ship into the same sector without
the knowledge of the other. Both settled on one of the few Class
M worlds in the sector, Omega IV. Unfortunately their technology
and equipment was destroyed in the landing and subsequent
conflicts, as the two nation-states were at war at the time. The
resultant people were affected by an unusual biological weapon,
it did not work as planned and instead multiples the lifespan of
the subject by 5 to 10 times. The final result was two primitive
warring clans with centuries long lifespans.
Organian:
Powerful Non-Corporeal life forms from Organia IV near the
Klingon-Federation Border. The Organians were humanoid once
several hundred thousand years ago, but they evolved into near
ommipotent beings. They maintain a guise of a primitive,
peaceful, agrarian people for the benefit of visitors and were
considered to be just as they appeared until they made their
existance known in 2267. They displayed just how powerful they
could be collectively by disarming a Federation starship and a
small Klingon invasion fleet. They imposed a treaty between the
Federation and the Klingon Empire because they detest violence
and there world is along the border and along a strategic
corredor. The treaty they imposed established the neutral zone.
They predicted the Federation-Klingon detente by at least 40
years.
Orion:
Green skinned humanoid race from Rigel VII. Renowned merchants
and members of the Federation, they maintained a black market in
female slaves until a crackdown in the 2270's. The Orion black
market was also known for Dilithium crystals and rare minerals
raided from the Coridan system. This was stopped with Coridan's
admission to the Federation in 2267. The Orion black market
ceased to exist around 2280 with Federation interruption of all
their goods. The Orions are also known for the Issik, a common
currency that originated on Rigel VII. The fact that humanoid
life could not arise anywhere in the Rigel system, the common
belief is that the Orion race as we know it is a lost colony of
another people, who terraformed Rigel VII and transplanted some
animal and plant life.
Ornaran:
A humanoid race from Delos III. Almost identical to terrans
except for a extra cartlidge bridge on the nose and the unique
ability to provide a limited electical discharge from the hands,
while produced at great strain to the Ornaran, it can
incapacitate the unwary. After two centuries of addiction to the
narcotic Felicuim, they lost almost all technological abiltity.
Upon the failure of the last Felicuium supply freighter in 2364,
the entire planet has entered a painful detox process.
Pakled:
A deceptively intelligent humanoid race. Characteristically
heavyset, these humanoids maintain a proffitable cargo shipping
consortium along the Federation/Cardassian border. They have an
obsession with advanced technology they did not develop. Pakled
ships usually have stolen or copied Klingon, Romulan, Cardassian,
and Federation technology. Because of this they often find
trouble with govermental shipping contracts, preferring to stay
to grey-market or low budget shipping. Their simple, slow speech
conceals their highly cunning and ambitions nature.
Q:
Powerful non corporeal entities from an extradimensional plane
called the "Q continuum". Little is known about the Q,
as they have strived to keep themselves mysterious. The Q have
extreme powers, believed to be the pentutimate in psychic
abilites. Their powers include large scale maniupulation of
space/time, creation and destruction of matter and energy,
interdimensional travel, and other 'godlike' abilites.
Telepathically they register as an extremely powerful
intelligence that cannot be fully scanned by any known telepathic
race. Current theory holds that the entity known as Trelane,
found over 100 years ago, is a member of the Q. First contact
with the Q was in 2364 near Deneb IV. It is known that they have
covertly visited Earth and other Federation world in the past in
the forms of natives to observe, and alter the outcome of
history.
Rigelian:
A humanoid race living on Rigel V. Their physiology is very
similar to Vulcans. They have not achieved spaceflight but do
maintain open relations with the Federation. Since most of Rigel
V is uninhabitable, the Rigellians live deep in subterrainian
caves filled with an ancient system of atmospheric force-fields,
oxygen recyclers and heating systems. Their technology is
sufficient to maintain their habitat. Their existance does give
much weight to the "lost colony" theory.
Romulan:
Warrior humanoids from twin worlds of Romulus and Remus. When the
Vulcan race adopted logic and rejected violence, those that
disagreed with Surak's philosophy boarded several large
colonization ships and sought a new world. Arriving at the class
M world of Romulus and it's trojan class K twin Remus, the
Romulan Star Empire was born. Romulans are very similar to
Vulcans and can only be distinguished by a detailed genetic scan.
The Romulan wars between Earth and Romulus in the 2150's lead to
the formation of the United Federation of Planets. The Romulans
emerged from a long absence in 2364 and are a leading threat to
the Federation today. The Romulans are the inventors of the
Cloaking devices used in the Alpha and Beta quadrants. The
Romulans have a bipolar personality, very caring one minute,
ruthless the next. The Romulans have had a relationship with the
Klingons ranging from military alliance to open warfare and back
in just a few years time.
Rutian:
Humanoids from Rutia IV. Very similar to Terrans and
distinguished by their hair. Their males are marked by a
distinctive white streak and females usually have red hair. Rutia
IV is politically neutral in most aspects but it seeks outside
help against an insurgency movement called the Ansata. While
their are only around 200 active members on a planet of 4
billion, they are known to have millions of sympathizers and
supporters. Rutians have spaceflight technology only slighly
behind modern standards. They have significant fleet of
scientific and commericial ships with a long history of trading
with the Federation.
Satarran:
Humanoid race from Sattara. Satarran space technology is several
centuries by the Federation, but other parts of their technology
are quite advanced. The Sattarrans have significant memory
erasure and computer manipulation abilities. The Sattarans have
been at war with Lysia for decades. The Satarrans have attempted
to incapacitate ships of more powerful races and through computer
and memory alteration to enlist the help of third parties in
their war. Satarrans have remarkable healing abilities and can
recover from many injuries quickly. Satarrans hate mysteries.
Saurian:
Amphibian humanoids from Alpha Sauria IV. Saurians have pink to
purple flesh with red and yellow eyes, and their bodies resemble
upright bipedal fish. Although they appear to be fishlike, they
breathe oxygen. Sauria is not a member of the Federation,
although several Saurians enter Starfleet each year. Saurians are
best known for their Brandy, a highly intoxicating and very
prized liquor.
Selay:
Reptilian semi-humanoids from planet Selay in the Beta Renna star
system. Selayans resemble upright bipedal serpents with two arms.
It is an interesting fluke that two non-humanoid sentient species
evolved concurrently in the same system, with equivalent levels
of technology. The Selay and the other race in their system, the
Anticans, entered hostilites as soon as they discovered each
other. After several decades of contained war and uncontained
hatred, both simutaneously applied for Federation membership in
2366. Federation mediators were able to resolve the conflict and
both inhabited worlds are very recent additions to the
Federation.
Sheliak:
Reclusive non humanoid race from deep space. The Sheliak consider
humans a lower life form and have no qualms about destroying
human "infestations". The Sheliak have a technology
only slightly advanced of the Federation. After a short conflict
in the 2250's the Treaty of Armens was signed in 2255. This
Treaty is over 500,000 world long and took over 200 Federation
legal experts to draft. The Sheliak are black, silicon-based
semi-upright mounds with two armlike projections. The Sheliak
language cannot be translated by the Universal Translator and
cannot be decyphered by lingusts, however they can communicate in
Federation Standard English. The Sheliak cannot be communicated
with or commmunicate telepathically. The Sheliak have no
diplomatic contact and go to lengths to avoid human contact
except where specifically required in the Treaty.
Soong Type Android:
Very rare type of android built by the late Dr. Noonian Soong.
Only one active android of this type is still alive, Lt. Cmdr.
Data of Starfleet. Dr. Soong also built an earlier model, known
as Lore, who was dangerous and had to be dismantled. Data has
tried to create an android previously in his 'daughter' Lal. She
had a full positronic collapse only a week after activation. Dr.
Soong's notes indicated that up to 80% of all positronic neural
networks will collapse within 2 weeks of activation. These
androids can be quite versatile in appearance but the originals,
Data and Lore, are humanoid males seeming to be approximately 35
years of age with black hair, yellow eyes and a very pale skin
with slightly gold tones.
Tagran:
Humanoid race from Tagra IV in the Argolis Cluster. For decades
Tagra IV was a textbook example of an ecologically destroyed
world, with heavy amounts of all sorts of pollutants at all
levels and no ozone layer. The planet was purified by
intervention of the Q continuum in 2369. The Tagrans operated a
massive air cleansing operation including 1000 baristatic
filters. Tagran ecological technology is far beyond the
technology of most worlds because of the neccesity of keeping
Tagra IV class M. At one point, when surface temperatures were
above 50 C and 9% oxygen, their was talk of reclassifying Tagra
IV as class C. The Tagran culture was almost lost as survivors of
their enviromental destruction barely survived in underground
shelters and command posts. Fortunately their massive records
have allowed for the reconstruction of much of Tagra IV. The
Tagrans are mostly humanoid, slightly portly, with several
cartlidge facial ridges along the cheeks and forehead.
Takaran:
Vaguely reptilian semi-humanoids from an unknown world in Ferengi
space. Little is known about Takaran culture or technology, but
if they meet the pattern of worlds in Ferengi space they have
minimal indigenous technology and are integrated fully into the
Ferengi Alliance. Takarans appear to be normal humanoids with
slightly reptilian features, but their internal physiology is
astounding. It is highly decentralized with redundancies for
every vital organ in all limbs and throughout the torso. This
makes Takarans difficult to kill since most weapons would be
ineffective, even phasers as high as level 6 do not kill a
Takaran. Takarans can also control their metabolisms at will,
thus regenerating quickly or faking death.
Talarian:
Humanoid race from Talaria III near Cardassian space. Mostly
humanoid except with a receeded hairline in both sexes and a
distinctively enlarged forehead. Talarian society is highly
militaristic and patrarchal. Their technology lags far behind the
Federation in most aspects, however they make up for quality in
quanity. All Talarian males are conscripted for a standard 10
year period that incorporates education, military service, and
loyalty training. The Talarians often display unusual bravery and
place minimal value on their individual lives. Their was an
ongoing conflict with the Talarians in the 2350's over the Galen
system. The system had three Federation colonies and a Starbase
with a system population of over 4 billion. The Talarians annexed
the territory in 2353 and sent an armada to enforce their claim.
The Talarians ignored all attempts at negotiations and ruthlessly
destroyed the colony on Galen II, killing over 300 million
people. For 4 years a long series of skirmishes puncutated by
occasional massive ground and space battles. In 2357 the
Talarians were driven out after a last, bloody, battle at Galen
IV.
Talosian:
Physically weak humanoid race from Talos IV. Several hundred
thousand years ago the Talosians were nearly destroyed in a
massive nuclear war. The survivors found underground life
limiting and concentrated on developing their mental powers.
After several thousand years the Talosians had developed powerful
powers of illusion and telepathy. They could project ultra
realistic images over reality, or into the minds of others. This
became a powerful narcotic and the Talosian's physical strength
and skill atrophied to the point where they could not maintain
their complex artificial world. They required slave labor to
service their systems, they began to project their illusion to
deep space to lure passing travelers to Talos IV where they would
capture and enslave the unlucky passers-by. In 2255 all entry to
the Talos sector was banned under penalty of death, for fear of
others gaining the Talosian's powers. When an agreement between
the Talosians and the Federation in 2266, only entry to the Talos
system was prohibited. The reason is that the Talosians have
obtained a sufficent workforce to rebuilt their world and wish to
be left alone to work. They had requested an envoy be sent in 100
years, sent 7 years ago, to consider Federation membership. They
are beginning the slow membership process.
Tamarian:
Semi humanoid race first contacted in 2268. Tamarans are faintly
reptilian with yellow skin a intricate patterns of red tattoos
all over the skin. Tamarian language could not be understood
until 2368. Their language translates into a system of stock
phrases and metaphors. It was later understood to be metaphoric
analogies to Tamarian myths. Unfortunately, little else is known
since their language is still largely unknown and they have
limited interest in interchange since the first language
breakthough. Their technology is approximately as advanced as the
Federation.
Tanugan:
Humanoids from Tanaga IV near the Klingon empire. Not members of
the Federation but they maintain numerious trade agreements and
joint research stations. Tanaguan law is unusual in that it is
based entirely on "Guilty until proven innocent" and
they have a notoriously strict penal system. Tanaguan males have
a very pronounced receeding hairline and enlarged forehead
reminicent of Talarians. Tanaguan females are very similar to
Terran females except for a slightly enlarged forehead. Tanaguan
technology is slightly behind the Federation in most aspects
except for energy projection and generation, where they are on
the cutting edge.
Tarellian:
An almost extinct race of humanoids from Tarella. Originating in
a water rich world on the edge of the Federation, they began a
horrible civil war incorporating biological weapons soon after
developing interstellar flight. The plague wiped out all but a
few hundred Tarellians. The survivors, although infected, showed
some resistance to the disease. Escaping their homeworld in their
small fleet of starships. Hunted by races fearful of
contamination, Tarellian ships were destroyed wherever they were
found. The last Tarellian ship arrived at Haven in 2364 with the
last 8 survivors. They were granted sanctuary in Haven space from
their hunters, however their contagion prevents their settling on
any inhabited world. Unfortunately, the Tarellian plague cannot
be removed by transporter biofilters.
Tellarite:
Distinctly porcine semi-humanoids from Tellar in the 61 Cygni
system. One of the Founding worlds of the Federation, they are
major contributors in the fields of metallurgy and structural
engineering. Tellarites are known for being among the best
architects and starshipwrights in the Federation. Tellarites have
a natural predisposition for belligerency and have raised debate
and oration to a new level or art. Tellarites are around 1.5
meters tall with a snout, deep-set eyes, and thick fur.
Terran:
The ubiquitous race of humanoids from Sol III. Since achieving
interstellar spaceflight over 300 years ago, they have proved
major figures on the galactic stage. They were instrumental in
forming the United Federation of Planets, and now are the leading
members. The leading language of the Terrans, English, was
adopted as one of the five official languages of the Federation
and is the one most commonly spoken and used. The origin of the
word "Human" often used to describe lifeforms that
resemble them. Genetically, physiologically and psychologically
flexable they can cross-breed with most humanoid races with
medical assistance.
Thasian:
Thasians are a very powerful non-corporeal life-form from Thasus
II. Little is know about the Thasians except that they are
reclusive and aloof. They do not interfere or interact with
offworlders. Their Psi powers are very powerful, including
powerful telekinesis, teleportation and physically altering
matter. They were little more than legend until 2266 when the
sole survivor of the S.S. Antares was discovered, he had been
given advanced Psi by the Thasians to allow him to survive on the
inhospitable world. When he was rescued by the Federation, he
could not control his powers, to the Thasians kept him on Thasus
for his own protection.
Tholian:
Crystalline race renowned for it's punctuality and highly
territorial nature. They come from a world somewhere near the
Federation/Klingon border. The Federation has had a longstanding
conflict with the Tholians over several dozen star systems near
the Klingon border. As of 2357 a cease-fire has taken effect and
normal diplomatic relations have been established. The Tholians
normally live in a hot Class C world and ships but can live for
days or weeks without discomfort in a Class M enviroment. The
Tholians have advanced gravitational technology and their primary
spacegoing weapon is the Tholian Web, a tractor beam web that can
crush any ship caught in it's path.
Traveler:
An extremely advanced humanoid race from Tau Alpha C. The
Travelers have some special power over time and space and
thought. This power comes from a unique fusion of physics and
metaphysics not understood by other races. Little is known about
their world or people, but they appear as largely bald and quite
tall humanoids with a pale complexion and an enlarged frontal
lobe of the brain.
Trill:
Trill are a joined species consisting of a humanoid host and a
small wormlike symbiont. Among certain selected members of the
host species, a symbiont is placed into their abdomen. The new
lifeform has the memory of both and a hybrid personality.
Symbionts can live to be hundreds of years old and have as many
as 9 hosts. The humanoid Trill hosts are humanoid, with
distinctive spots running down the side of their heads and necks
and to their backs. Trill are members of the Federation and are
known as scientists and diplomats. Trill symbionts could be
fatally damaged by transporting until advances in the 2340's.
Some hosts are still wary though and absolutely refuse to use
them.
Troyian:
Blue skinned and blond haired humanoids from the Tellun star
system near Klingon space. At war with the Elasian's who share
their system for decades, a peace treaty was signed in 2268 after
the fear of interplanetary nuclear war was imminent. Their
technology is limited to low warp travel within their sector,
during their war they had primitive interplanetary technology
equal to the Terran 2030's. Since the signing of their peace
treaty both worlds have become members of the Federation.
Ullian:
A humanoid race of telepaths charactarized by skin involutions in
the temporal region of the cranium. Barbaric until a revolution
in the late 21st century, Ullians have since developed a modern
advanced culture, even though their technology lags far behind
modern standards. In the process of becoming Federation members,
the Ullians are renowned historians and are conducting a grand
project combining their historical research with their telepathic
skills. They are creating an archive of the memories of various
planets. By 2368 Ullian historians had collected the memories of
11 worlds. Their memory reading abilites can be used to commit a
form of telepathic rape, although rare, it is dangerous and
severely punished. It is an oddity that while the Ullians can
read the minds of most humanoids, telepaths of other races cannot
read Ullians.
Valerian:
Humanoids from a world in Cardassian Space. Valerians are mostly
humanoid except with a distinctive sixth finger per hand. They
operate a giant arms sales cartel specializing in chemical
explosives but selling almost anything. Their reputation has hurt
their legitimate buisness and Valerian ships are banned at many
ports.
Ventaxian:
Humanoid race from the peaceful world of Ventax II. Ventaxian
technology is somewhat behind modern standards, probably since
the Ventaxian people have minimal interest in spaceflight. They
have a very peaceful, clean world that is the result of a 1000
year improvement plan called the "Contract of Ardra."
Their system is near the Klingon/Federation border, the space
surrounding it was ceded to the Federation in the Narendra
Agreements. First contacted by the Klingons in 2297, they are
friendly and mostly nondescript. The placid and tolerant
Ventaxian countryside is used by some religious orders as a site
of monastaries and abbeys.
Vorgon:
Vaguely humanoid race from an undiscovered world. The only
contact with them is through Vorgon agents capable of time
travel. They always travel in pairs, are infinitely persistent
and their operations usually center around objects or persons
from the future hidden in the past. The intentions or allegances
of the Vorgons are unknown, however. The Vorgons have reddish
brown skin with a large cranial ridge reaching from the anterior
base of the neck to the edge of the nose. All Vorgons encountered
have some sort of cybernetic brain implant on both sides of their
head.
Vorta:
A humanoid race from the Gamma Quadrant known as the enforcers of
the Changelings and masters of the Jem'Hadar. With a generally
humanoid appearance except for very tight skin and a light grey
complexion, they are easily identified. The Vorta have limited
telepathic abilites, but they generally do not use them. They
have negligable social, artistic, or scientific activity and seem
to exist almost exclusively for the purpose of administrating the
Dominion and commanding the Jem'Hadar.
Vulcan:
Race of humanoids from the planet of the same name. From a
society based on total logic and absolute repression of all
emotions, Vulcans often seem cold and machine like by other
species. Prominient members of the Federation, Vulcans are known
for their advances in computer science as well as their excellent
negotiation skills, making them ideal diplomats. Vulcans have
limited telepathic abilites but are reserved for personal use or
when other methods of communication have failed. Physically,
Vulcans resemble Terrans except for elongated ears and a slightly
green complexion resulting from their copper based blood. Vulcans
are quite strong and have remarkable endurance.
Wadi:
Tall humanoids from the Gamma Quadrant. The Wadi have a cultural
facination with games and gambling. Wadi have relatively
primitive interstellar technology, but their transporter and
holographic technology is unparalleled. Their advanced
holdeck/transporter technology is an integrated component of many
Wadi games, including their famous Chula. Wadi maintain little
contact with the rest of the Galaxy but occasionally travel to
the Alpha Quadrant for recreational purposes.
Yridian:
A race of humanoids known as dealers of information. Operators of
several deep space freelance spy networks, they can be considered
sources of both legal and illegal information. They will sell
their secrets to the highest bidder, and therefore are considered
a threat to Federation security. Arrest Warrants are outstanding
for the leaders of the main Yridian spy networks. Physically they
are stooped over, grey skinned humanoids with very loose, flacid,
skin.
Zakdorn:
Humanoid race reputed to be formidable warriors and regarded for
over 9000 years to be the greatest strategic minds in the galaxy.
This reputation is so strong that it has not been tested in
recent memory. While many Zakdorn find employment as strategists
or planners, the resounding majority serve in bureaucratic or
minor political positons. Physically, the Zakdorn do not meet
their reputation, they have pale blue/grey skin with many folds,
and the majority of Zakdorns are obese and weak. This has not
affected their reputation, however, and Zakdorn strategists are
of great value.
Zaldan:
Humanoid race charactarized by webbed fingers and slightly
amphibioid features. Members of the Federation, they have found
integration into the galactic society difficult. This is because
they interpret normal courtesy as dishonesty and react with
extreme irritation and occasional violence. Once this is taken
into account, however, they are a friendly and helpful people.
Zalkonian:
Humanoid race from Zalkon in the Zeta Gelis Cluster,
distinguished by multiple horizontal facial ridges. They have
limited interstellar technology but advanced weapons technology
on par with the Federation. In recent years some members of their
species have exhibited painful isoelectric bursts as a precursor
to a transition to a noncorporeal entity. They come from a
repressive government that seeks to destroy all those who exhibit
signs of this change.
Zaranite:
A Semi-Humanoid race from Zeta Tau II. Members of the Federation,
the Zaranites are promiently involved in the operations of the
Federation Counsel, although very, very few ever join Starfleet.
Zaranites have shiny light-brown skin and breathe carbon dioxide.
Zaranites always wear a heavy metallic mask with twin air hoses
leading to a small enviromental backpack in a class M enviroment.
They virtually always wear heavy grey robes in public.
Zeon:
Humanoid colonists from outermost world in the M43 Alpha system.
Since their colony was founded several hundred years ago, their
parent world of Ekos has come to consider the Zeon's as another
race entirely. This was almost the end of the Zeon race in 2268
when a freak accident caused Ekos to mimic the 1930's Terran
culture of Nazi Germany and pursuing a campaign of genocide
against the Zeons. Only Federation intervention stopped this
potential mass murder. The Zeons are almost indistinguishable
from Terrans.
Zetarian:
Mysterious non corporeal life forms from Zetar near Klingon
space. An unknown catastrophy on Zetar destroyed all corporeal
life but separated out the intelligences of the dominant Zetarian
humanoids. The surviving Zetarian entities have traveled space
for millenia and may be completely immortal. The need no
spacecraft and can travel up to .999c without assistance. All
travelers should be warned that the Zetarians are seeking
humanoid bodies to inhabit. When they find a physiologically
compatible body they will take posession of it. The Zetarian
presence can be removed by controlled decompression therapy.
Zibalian:
Largely humanoid people from an unknown world in deep space. They
have distinctive facial tattooing and some wear decorative metal
ribbons on their face. Their best known achievement is the
Stacius Trade Guild. A consortium of wealthy traders who deal in
many highly lucrative products such as Dilithium or rare
compounds like Hitritium. They are the chief competition to the
Ferengi in many sectors. Zibalian traders are known for large
collections of rare and valuable goods.