Gary
Hutzel
"Visual Effects Producer" on Star Trek: Deep
Space Nine
March 11, 1999
Marc Wade:
Welcome to
STAR TREK: CONTINUUM. We are very pleased to bring you tonight's
exclusive chat with Gary Hutzel. Gary is the Visual Effects
Producer on "Star Trek: Deep Space Nine."
We are coming to you LIVE from the offices of Paramount Digital Entertainment at Paramount Studios in Hollywood. Your host for tonight's chat is Guy Vardaman, Senior Producer for STAR TREK: CONTINUUM. Jackie Edwards is typing for Gary Hutzel.
Gary, on behalf of STAR TREK: CONTINUUM, I'd like to welcome you to our chat tonight.
Gary Hutzel:
It's great to
be here. Thank you for asking me.
Scott Evans
asks:
How long does
it take to design and produce a battle scene with the Defiant,
such as in "Way of the Warrior"?
Gary Hutzel:
The battle
sequences for "Way of the Warrior" were designed and
completed in a twelve week period. The design work had to be
completed in approximately 10 days in order to have enough time
to complete the photography and compositing of the space battles.
And it wasn't easy.
Stacey asks:
What kind of
education did you have?
Gary Hutzel:
Actually I
studied engineering at the Univ. of Michigan for two years before
deciding that I didn't like Math, at which point I changed my
career goals and came to California to attend Brooks Institute in
Santa Barbara. Where I studied cinematography and large format
photography.
Marc Wade:
If you'd like
to see a LIVE picture from inside the gates at Paramount Studios,
point your browser to http://www.startrek.com/lursa. This camera
provides a fresh photo every two minutes. At the moment you'll be
able to see us here in the chat auditorium.
Yeah For
Starfleet! asks:
Did you help
on Star Trek: Insurrection?
Gary Hutzel:
No, I wasn't
involved in that in any way.
Jonny asks:
How do you
create the calendar pictures in each year's Star Trek offerings?
Gary Hutzel:
The calendar
photos are photographed as four by five inch original
transparencies elements and composited electronically in
Photoshop. The high resolution output is used for the calendars
and in the past, have even appeared 80 feet tall on the side of
buildings in Hollywood. No one was more surprised than me when it
showed up on the side of a building. No one had said a word about
it to me. When I photograph the miniature ships they must be shot
as separate elements in order to appear as they do in the
television series. A single photograph might have as many as
seven separate elements. For instance, the so-called beauty pass
is actually only the key light and fill light on the ship. With
no additional lights. I will then photograph separately the
engines, windows, nacelles, etc. This is so that each element
will be correctly exposed and color-corrected for printing in the
final composite.
Jaqueline asks:
Did you have
to rebuild the original series sets and hire the old actors for
the tribble episode?
Gary Hutzel:
For that
episode only a limited number of sets were created to match the
original sets from the 60s. In fact, the only area of the bridge
that was built was a small section next to the turbolift. Only
about 12 feet long. For the rest of the scenes involving the
original cast and our cast I composited our cast into the
original scenes.
One of the most interesting elements of that episode for me was examining the original camera negative from "The Trouble With Tribbles." I was amazed at the quality of all elements of the production from the sets to the hairstyling, every element of the craft beautifully executed and rendered to film superbly. No copies of that episode do justice to that original negative. It's stunning.
Mary asks:
What type of
film do you use for filming effects shots?
Gary Hutzel:
We use the
same 35mm film stock that the first unit uses so that the grain
structure in our visual effects will match the live action from
the rest of the show. It's a medium speed negative ASA 500.
Crom asks:
Do you still
film models or use al CGI?
Gary Hutzel:
Until the end
of last season, I had exclusively photographed models for the
show. At that time I began to develop an infrastructure for doing
photographic quality computer generated ships. We are at this
time just reaching the fruition of that process and I hope to use
those techniques for the final battle sequences which will most
certainly appear in our final episodes.
D.Jerk asks:
Do you ever
have to work with people or can you luxuriate in the company of
computers only all day long?
Gary Hutzel:
I am very
fortunate to work with a large team of very talented individuals.
I am also very fortunate that they enjoy working in the company
of computers. So that I don't have to.
Steve asks:
Personal
preference: Macintosh or Windoze?
Gary Hutzel:
Windows NT.
202129a asks:
How often is
new VFX footage shot with miniatures nowadays, as opposed to
using CGI?
Gary Hutzel:
In the fifth
season of DS9, miniature photography comprised approximately 85
percent of the action sequences. In the 6th season, about 70 per
cent. in the 7th season, only about 10 percent.
voyager79 asks:
Was it hard
creating the wormhole?
Gary Hutzel:
The wormhole
was completely computer generated by Rhythm and Hues for the
pilot and we have been using those elements since that time. The
computer model of the wormhole has long since been lost so we
survive on those existing elements.
Bob Doe asks:
How do you
create the computer animated starship? Are they on a disk that
can be bought? If so where can I get them?
Gary Hutzel:
Most of the
virtural ships built for the series are created in a program
called "LightWave." For the most part, the geometry for
the models are built from scratch although occasionally elements
of the ships are scanned, using a 3D laser scanner. These models
are proprietary to the Star Trek series and should not be
available to anyone outside of Paramount Pictures.
Shawn
O'Halloran asks:
Throughout the
Star Trek Series and especially in DS9, there are a lot of
starships that are just reused models from other episodes and
series (e.g.- Enterprise-D model being used for all Galaxy class
ships.Why is that?
Gary Hutzel:
Yeah, I hate
when that happens... We do a television series and although there
is no shortage of talent on the show, there is a very dramatic
shortage of cash and time. This often forces us to take shortcuts
and compromises that we would not normally wish to do.
We do believe that in the 24th century, it is possible that starships will be mass produced and many of them may look a lot like each other.
chris asks:
are there
plans for another st:tng movie
Gary Hutzel:
To my
knowledge that is being discussed right now.
Trekker99 asks:
What episode
was your favorite to work on?
Gary Hutzel:
Two...
"Way of the Warrior" and "Trials and
Tribble-ations".
"Way of the Warrior" was the most aggressive attempt at a space battle ever integrated into one of our scripts. It was the first time that such a battle was so fully written and supported by the dialogue in our script. Usually a space battle is refered to in our scripts as simply, "and then they open fire..."
"Trials and Tribble-ations" was a pleasure for all of the obvious reasons. My having watched the original series as a young teenager and enjoyed those episodes and performances. Being able to relive the making of one of those episodes through the original photography was a very special and unique experience. One I will never forget.
John De Silva
asks:
What kind of
background does one need to be a model builder for special fx?
Gary Hutzel:
Computers.
Very few minatures are being created for present television and
feature productions. By far most of the work is now being
completed as virtual models.
The_Tom asks:
Rumor has the
Breen reappearing on DS9 soonish. You haven't by chance done any
work that might involve a certain bunch of refrigerated
customers?
Gary Hutzel:
How about
nowish? Watch your favorite Star Trek channel beginning the week
of April 5th and get set to see the Breen in all their glory for
the rest of the season.
Paul asks:
Speaking of
Trials and Tribble-ations, what did you do about the lighting,
camera and film speed etc? How did you integrate the ST:DS9
actors so realistically?
Gary Hutzel:
There were a
number of different techniques used to integrate our characters
into the original footage beginning with the film stock itself.
The original series was photographed on a fine grain negative
stock with an asa of 50. The stock we use on first unit now is
asa 400. That means that the original series actors worked under
eight times as much light as our DS9 characters. In order for our
characters to be photographed correctly to match the original
series we needed to use a similar slow speed stock and light our
characters in much the same way as the original series did. The
colors in the original series were very vivid. Even the
hairstylists added colors to the hair of the principal
characters. For instance, Uhura's black hair actually has very
strong red highlights. And in order to bring those colors out,
what is called a "rim light" was used which
back-lighted the hair with a warm colored light.
STfan asks:
What's the
most exciting thing about visual effects?
Gary Hutzel:
I would say
that the people that you have the good fortune to meet and work
with around the clock. You will find some of the hardest working
people in America here in Hollywood.
recdel asks:
What has been
the most challenge effect your team have worked on with DS9 ?
Gary Hutzel:
The tools that
we have available to use now are so powerful that the real
challenge in visual effects comes in the fine detail of
integrating an effect into a live action scene. For instance, the
scene earlier this season where Kira and Jake who are inhabited
by Pah-Wraith are taking pot shots at each other on the
Promenade. The fact that there were many angles and intercutting
taking place during the sequence made matching the effect quite
difficult.
DS9 Niner asks:
The space
battle from "Favor the Bold/Sacrifice of Angels" was
brilliant. How long did it take to produce?
Gary Hutzel:
I did not work
on that episode. I work on the 'odd' episodes, that is to say,
every other episode, not just the strange ones.
Obrist asks:
Hi Gary, I was
wondering which 3D-program is being used to create the special
effects.
Gary Hutzel:
LightWave and
Maya.
Peter Molnar
asks:
There have
been several scenes featuring large groups of Starfleet ships.
There are almost always numerous Miranda (Reliant) class ships.
How come we never see any Constitution class (or Enterprise-A)
ships?
Gary Hutzel:
Those ships
are considered to be unbattle-worthy at this time in the
"Star Trek" history. The Miranda class, however, has
been refitted with a formidable weapons array. it is a terrific
attack platform.
Hadrian7 asks:
Mr. Hutzel,
How does one get into a career in visual effects if he/she is in
college? What kind of degree do you get to become a visual
effects designer?
Gary Hutzel:
My background
is in photography. And even though much of visual effects is
moving into a virtual environment, knowledge of photography and
an understanding of the way light works is very important to the
art of visual effects. I would recommend to anyone interested in
this field to study photography and to spend time with their
cameras. And then apply what they have learned to the virtual
environment.
Jonathan Leigh
asks:
Do you think
that the extensive use of computer generated ships, explosions,
etc... has added a lower production quality to the show?
Gary Hutzel:
It is true
that quite often concepts and approaches to a given shot can be
compromised by the use of computer effects. It is not necessarily
true but often turns out that way. There is a tactile aspect of
the craft of a battle or interaction between ships that is lost
in the virtual environment and must be recaptured through
complicated techniques. Sometimes our show has not fully
supported that necessity. And for that reason, I still frequently
photograph elements for use in the virtual environment.
Jonathan Leigh
asks:
What movie or
television sequence had the best visual effects you've ever seen?
Gary Hutzel:
My answer is
the obvious answer: Star Wars. Star Wars was a stunning visual
effects achievement for its time and has stood the test of time
over the years. The sequences are as fresh and exciting as the
day they were rendered to film. It would be difficult to capture
anything as powerful as that again.
Picard31 asks:
How has your
job evolved over the last ten years or so?
Gary Hutzel:
As the show
has continued, the infrastructure which has been built to support
the photography and compositing of the visual effects scenes has
continued to get more sophisticated and powerful. We are now
using the same tools that are used for feature compositing and
have the resources to do pretty much anything we want. Twelve
years ago, when I started on TNG, we were literally photographing
elements for the show and miniatures in the basement of the
supervisor's house. We don't do that anymore. The audiences
demand for more sophisticated effects has forced us to move on.
In the past, the bulk of the work was physical in nature. Actually setting up cameras, touching up miniatures and doing lighting. Now I find a lot of my workday is spent staring at monitors and TV screens. It is not better, it's just different.
Marc Wade:
Gary, thank
you very much for joining us here tonight. And thank you all very
much for participating in tonight's Special Event. We're all
looking forward to more adventures on this exciting season of
"Star Trek: Deep Space Nine"! Check Viewing Stations in
STAR TREK: CONTINUUM for the day and time and channel in your
area.
We have even more great chats coming up: For more information, visit www.startrek.com.
Copyright (c) 1999 by Paramount Pictures. All Rights Reserved.